A mobile experience based on the concept of classic board games, as a way to showcase the data from AIGA's annual Design Census report. This was a collaborative project, with designers Halee Marimot, Andrea James, Gillian Payne, with myself as the lead project manager/designer. The board game theme led us to use paper textures and retro-esque pop colors as well as hand illustrated elements throughout.
The starting screen shown above, along with the 2nd screen which prompts the user to select a "design specialty" to play the game as. These specialties (5 in total) are represented with hand illustrated icons, and have a similar purpose to choosing an avatar at the start of a game.
Once the user has selected their design specialty "avatar" they enter the main Board screen.  This screen is a long scrolling screen designed to replicate a long winding path. The user has freedom to scroll up/down as well as right/left simultaneously as they move along life's path.
While traveling along the path, the user is prompted with event buttons and choice buttons with quirky career-related situations and life happenings that pop up as overlays. The culmination of the journey has intriguing infographs about that specific type of design specialty.
Try the prototype yourself here below
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